Commit 4a10a050 authored by Bernd Paysan's avatar Bernd Paysan

Fix lookup problem

parent 143e076c
......@@ -9,29 +9,29 @@
FTGL_ERROR_START_LIST
FTGL_ERRORDEF_( Texture_Atlas_Full, 0x01,
FTGL_ERRORDEF_( Texture_Atlas_Full, 0x00,
"Texture atlas is full" )
FTGL_ERRORDEF_( Cannot_Load_File, 0x02,
"unable to load file" )
FTGL_ERRORDEF_( Font_Unavailable, 0x03,
"no font available" )
FTGL_ERRORDEF_( No_Font_File_Given, 0x04,
"no font file given" )
FTGL_ERRORDEF_( Out_Of_Memory, 0x05,
"out of memory" )
FTGL_ERRORDEF_( Unimplemented_Function, 0x06,
"unimplemented function" )
FTGL_ERRORDEF_( Cant_Match_Family, 0x07,
"fontconfig error: could not match family" )
FTGL_ERRORDEF_( No_Font_In_Markup, 0x08,
"Markup doesn't have a font" )
FTGL_ERRORDEF_( No_Size_Specified, 0x09,
"No size specified for attribute" )
FTGL_ERRORDEF_( No_Format_Specified, 0x0A,
"No format specified for attribute" )
FTGL_ERRORDEF_( Vertex_Attribute_Format_Wrong, 0x0B,
FTGL_ERRORDEF_( Cannot_Load_File, 0x01,
"unable to load file" )
FTGL_ERRORDEF_( Font_Unavailable, 0x02,
"no font available" )
FTGL_ERRORDEF_( No_Font_File_Given, 0x03,
"no font file given" )
FTGL_ERRORDEF_( Out_Of_Memory, 0x04,
"out of memory" )
FTGL_ERRORDEF_( Unimplemented_Function, 0x05,
"unimplemented function" )
FTGL_ERRORDEF_( Cant_Match_Family, 0x06,
"fontconfig error: could not match family" )
FTGL_ERRORDEF_( No_Font_In_Markup, 0x07,
"Markup doesn't have a font" )
FTGL_ERRORDEF_( No_Size_Specified, 0x08,
"No size specified for attribute" )
FTGL_ERRORDEF_( No_Format_Specified, 0x09,
"No format specified for attribute" )
FTGL_ERRORDEF_( Vertex_Attribute_Format_Wrong, 0x0A,
"Vertex attribute format not understood" )
FTGL_ERRORDEF_( Load_Color_Not_Available, 0x0C,
FTGL_ERRORDEF_( Load_Color_Not_Available, 0x0B,
"FT_LOAD_COLOR not available" )
FTGL_ERROR_END_LIST
......
......@@ -612,7 +612,7 @@ texture_font_load_glyph_gi( texture_font_t * self,
size_t missed = 0;
/* Check if codepoint has been already loaded */
if (texture_font_find_glyph_gi(self, glyph_index)) {
if (texture_font_find_glyph_gi(self, ucodepoint)) {
return 1;
}
......
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